FourthActQuests

!!!Fourth Act's Quests

!!Main Quests:

  • Kill the Carrot Djinn.
  • Get information from the Overlord of Ozhall.
  • Get Gabi's Bane, set in a cave in the First Circle of Hell
  • Kill the Prophet
  • Kill Gabi.

!!Secondary Quests : !+ Vam-Pyrex%%% Part of this quest is only possible if the player hasn't found Gabi's Bane yet.

there is, in the Combustion Circle, a small community of peaceful Athaumos – which means they don't torture people that struggle and defend themselves – come here to enjoy the heat. However, they have a problem: no ordinary glass resist to said heat. As they wouldn't abandon their favourite drink for that, they've found a way: the glass, or rather crystal (hey, they're not common Athaumos) has to be cooled in vampire blood. They've decided to call the resulting stuff Vampyrex, whatever that means…%%%The new problem is that, when you're living in Hell, realm of the dead, undead people hardly venture there, by nature. And the Athaumos aren't allowed to go to Samoth's plane as they wish. So, no more glasses, and as they are quite civilized (especially regarding torture methods), they won't just drink out of the bottle%%%So you find them around a table, gazing mournfully at a bottle filled with a deep, Curacao-blue liquid. They are sober, so it'll be a bit of a fight to get them to "confess" what's bothering them.%%%If you offer to help them, they open a portal to Farfaraway: all the inhabitants have been changed into vampires following a poker game lost by their king… Once in the dismal town, entirely carved out of a blackish stone, eaten away by lichen glowing with sickly-green phosphorescence, you have to find your way. You can explore: you arrived in the middle of the day and all the denizens are hidden away, there's not a soul in the street; however, the citizens are waiting in their humbles houses and shops (Maybe interesting prices on dark magic articles, as well as a Alchemy academy, and a bunch of Necromancy spells).%%%you got the choice between either killing the first vampire coming your way and collect their blood, or pay a visit to the king. The latter will explain his misfortune, how he let himself get carried away and gambled his subjects' lives with a vampire. And he lost. Since the vampire was recruited to guard a magical sword, somewhere in the spasm-time folds. How does he know all that? Easily: the only way to undo the spell (indeed, they weren't changed by a bite, “regularly”, but through magic; hence the spell can be reversed) is to kill the caster and collect all of their blood. So he's done some research.%%%If you accept to help him, you leave, on the king's directions, for the First Circle of Hells, where, in fact, you find the Gabi's Bane's cave and collect the vampire's blood (after his second death, his dragon's transfigured form is reversed). You go back to the Athaumos, who are agreeably surprised to learn of your success. To toast to this, they offer you a glassful of their infamous drink (feels like molten lava but increased some characteristics). If you praise and coax them the right way, they may even give you a bottle of it. Last but not least, during the fight with Gabi's priest, the invoked Athaumos is one of your drinking companions, so he refuses to fight against you.%%%Then, you still have to convince them to send you back to Farfarway, the only way to collect this reward: the king is so happy that he buries you in gold coins.

!+ The Iota's calvary%%% In the third Infernal Circle, Combustion Circle, you can see a small creature locked in a minute cage, hanging above a brazier. Next to it, thriving on the anguish yells and pleas for mercy, are demons laughing. You can just continue on your way, or strike a conversation with the torturers: in that case, you either egg them on making the creature suffer, or free it by starting a fight.%%%If you defeat them, you can take the cage off the brazier, but not open it: there is a coded lock with a enigmatic poem attached to find said code... When the creature is finally free, horribly burned and bruised, it explains he's a Iota, and that the demons had iota-napped him in order to have him taught his combat techniques. As a token of gratitude, he offers to teach them to you, but will be able only on two conditions: he has to find a new physical body, this one is too maimed after all the tortures undergone. To that end, you'll have to rob a Cerberus of its amulet (Fight!), then give it the Iota.%%% The second requirement is that an Iota can only teach in the marshes of the Minor Gods' Plane. So, he tells you to visit him next chance you get. (As you leave Yzgull, you're offered the alternative between the two divine). When you see him again in the marshes, you can follow his training (beware, you'll gain much power, but you'll have less time against Gabi and his minions).

Furthermore, Iota has heard of the war of the gods and he's worried by it. You can try and convince him to come with and help you (tell him it's his chance to become a god and to restore the threatened Divine Balance). He will come along up to his own plane. If after you've followed his teachings, you still want him to come along, you'll have to convince him all over again.

!+ Tantrum Baby%%% In the Fifth Cercle, Cryo'rgh, demons are running around like headless chickens. If you ask them what's wrong, they explain : King Yamma's baby has lost his pacifier ; so he's throwing a major tantrum, with tears, wailings, punches and kicks on anything within his reach. However, he may only be a baby, but he's gigantic and has as much strength as ten demons.%%% If you search and find the pacifier, and bring it back to King Yamma, the latter will let you take one object in his shop, free of charges.

!+ Kiss-ass boots and nice-assed succubus %%% Rounding a cave corner in Cryo'rgh, you nearly trip on a crying (and partly naked, but that's more understandable) succubus. Once your tongue roll up into its natural place (behind your teeth), you use it to strike a conversation. If you manoeuvre skilfully enough, she introduces herself (Peel Yamma, Yamma's wife... decidedly, he's straggling his family in all the corners of Hell!) and explains her femininity feels all off (!) because her kiss-ass boots' heels are worn out, indeed she shows you how much (stop drooling).

The problem, these are magical, she just can't transform into a human and asks any common boot maker to repair them. And all the ones from Hell are incompetent, so there's no way in Hell (!) she'll entrust them with her precious boots. You wouldn't know of a magical boot maker? If you did the Roadrunner's Quest, you know of Steven-Leag and can even tell Peel where to find him; she then gives you a discount coupon for her husband's shop (Note that he sells objects but also information!)

!+ The Dancing Championship %%% You find in the First Circle a Mialithyd and, nearby, a human dancing and giving it all he has. From time to time, the Mialithyd barks an order (e.g., "Gimme a happy face intérieure!") to the poor human. You can just pass by and go on, or you can kill the Mialithyd while he's otherwise occupied.%%% If you kill him, the human, Stop Parr explains that his "master" was training him for a dancing championship between Mialithyds, where they have diverse humanoids in compete. Between trainings, they “stow” away the humanoids in a Pooketbokss, some kind of horrid magical box. %%%Now you have the choice: %%%

  • Get on your way and leave the human at the mercy of the first incoming demon.
  • Accept to get the human back home, in the tiny village of Misis Way. Stop Parr then gives you his dancing boots (wriggle as soon as they hear music, you can perhaps sell them later).%%%

The demons in the fountain of Misis Way are in fact Mialithyds exploiting a interplanar rip to abduct humans for their championships; you can use what blocked the Daz'Tergauns' well before you stepped in (if you destroyed the well and collected the stopper) to clog down the fountain. You cannot leave the village.%%%You then obtain one of the Leaden Gabi's Bane (until now, it was this blade that somewhat plugged down the interplanar breach.)

After having gotten Stop Parr home (if you chose to do so), you can go to the coordinates he gave you to kill some Mialithyds and free the humanoids forced to compete – those get home by their own devices.

!+ The soul exodus: Yamma mia !%%% If you talk with Yamma (whether or not you're buying anything, whether or not you've met his wife, whether or not you've found his toddler's pacifier), he reveals he's worried: more and more souls are called back for the realm of the dead. He's fearing Hell will end up, sooner or latter, deserted.%%%The truth is, the blame is to put cast on the Zombie Queen from the graveyard of Nothing Hell, who's always creating new subjects. He'd be thrilled that you'd step in...%%%If you go there, you can visit the whole of the graveyard (but you can't get out), with the possibility of robbing the tombs and of gaining quite a few experience points while shooting down zombies. Or, you can directly go and see the Queen (she's in the Mausoleum, which is very big, very dark, very underground and very full of enemies; what people usually refer to as a "dungeon"). Once dead, you can get a Necromancy parchment on her corpse, and Yamma brings you back. %%% As a reward, he's willing to give you an item from his shop to be chosen, or to answer one of your questions for free.

!+ The Balrog quest %%% As you mill around the Combustion Circle, you find yourself on the Beach from Hell®©, a charming beach of white-hot pebbles bordering a steaming lava sea. There's quite a throng (it's the school holidays), and families of demons are all around; you especially walk past a Balrog on holidays (with a Hawaiian shirt and abestos thongs). Right as you notice him, he's jostled by a passing Mephist.%%% The minute demon has no sooner vanished in the crowd that the Balrog shriek about pickpockets. If you approach him and offer your help, he reveals his name, Lash and that it's his whip the Mephist has just grabbed. He casts a detection spell and realizes that the Mephist is now on Samoth's Palne, in the Winslow Forest. However, a Balrog in a forest, for one is not really discreet, for two makes for a nice barbecue... To keep it short, he need an emissary to get the whip back.%%%If you agree to that role, you use your transplanar abilities to land in the forest. it's huge but very sparse. There's a merchant every few feet and a lot of whispered conversations. To find the Mephist, you'll have to visit the different stalls (you can use the opportunity to buy and sell objects).%%%Once the Mephist found again, you have to defeat him. He'll then confess he's already sold the whip. He still has the bargain's money on him. Unluckily, the merchant (pointed at by the demon) has raised the price, you'll have to pay the extra money.%%%If you don't have enough, you can sell some items, or go to the forest's border, to Rivan: there, you'll get more from your objects (but all of them may not be salable), and there are also some mini-games to win pounds. (In the forest and village, only the pound is use, seeing as there are so many exchanges.)%%%Now that you have the whip, you go back and see the Balrog, who's on a deckchair, sleeping. You can kill him and keep the flaming whip. Or you can wake him up, he'll then give you an object in exchange for the whip.

!+ The Tuxedo Quest%%% "(Side-quest to the Balrog quest)"%%%On of the merchants in the Winslow Forest is selling tuxedos. If you talk with him, the seller explains he has the best tuxedos in all of Samoth, whatever the auks are claiming. In fact, he's done them ! He's sold them to gypsies specialized in hen-throwing.%%%If you have the will to, you can now beat up the merchant; once dead, you'll find on him a letter from the gypsies confirming that they are ready to go ahead.%%%If you meet the Pingu priest in Yzgull, for having saved the auks from the (First Act), he asks you at the end of his little speech if you have anything more to add: if you give him the letter, he thanks you again for all of your efforts and rewards you.

!+ The Goose Hermit's game%%% In Rivan, near the farm (see games, entertainment and other stuff quests), you can, if you look attentively (detection skill), find a small trail, who leads you to a part of the Winslow Forest different from the market.%%%There you find the Goose Hermit. Since you've managed and found him, he's willing to pass onto you some of his wisdom (levitation spell), but to do that, you have first to go through an trial.%%%The trial is a simple labyrinth, and you have to find you way out, while avoiding the Taurin (it's like a centaur, but with a bull's body instead of a horse's). The latter won't kill you, but any meeting with him sends you back to the starting point. You have three tries.

!+ Games, entertainment, and other stuff %%%

  • (Rivan) Hen Party: There's a farm in the village. If you talk to the farmers, they'll explain their 6 hens has run away. If you get them back to the farm, you'll get 10 gold coins. If you then come back again, this time 7 ducks have escaped the farm, et they are worth 20 gold coins. If you come back again, it's about 8 turkeys, worth 30 coins. Afterwards, it's 9 ostriches, worth 40 coins. Lastly, it's 10 rabbits worth 50 coins; The total amounts to 100 coins; but the animals are harder and harder to catch, you'll have to look more and further to find them all.
  • (Rivan) Lawnm: One of the farmers bet with you that you cannot cut the grass in his field faster than a Lawnm can eat it. If you meet the challenge, the field appears divided in two, the theaun in one part, you in the other, and it's to the first to finish off his half. If you win the farmer gives you an object he found while ploughing.
  • Find the differences: two twin imps dare you to find the differences between them. Each game costs 20 coins, but you can win 50. The imps then leaves to change and come back with the same outfit on, asking you to find the differences. You can play up to five times. Afterwards, the imps disappear in a poof of nauseating smoke.