OuterPlaneCrea

!!! Extra-planar Creatures (1)

!!Succubes (minor demons) Undoubtlessly the most seductive demons: indeed, their appearance embodies most of Men, Elves, Halflings, Half-Elves, and mushrooms'(2) unavowed fantasies ... which doesn't stop them from becoming their worst nightmare as soon as they get the opportunity to(3).

They are minor demons without much magical powers: however, succubes are not to be taken lightly; many a unwary or spellbound adventurer have paid the price of such an attitude…

!!Mephits (minor demons) Small, flying demons originating in the Combustion Circle and measuring about four feet high. Very enthusiastic, they are inclined to swoop down on the first mortal nearby and kill him. Things then start looking bad for the said mortal.

!!Imps (minor demons) Minute, rather-ridiculous, pitchfork-wielding, and bat-winged demons. Fly around and shriek viciously; arch enemies of fairies.

!!Fairies Creatures resembling minute, scantly-dressed, and butterfly-winged nymphs. Merciless towards anything threatening themselves or their territory; however, they aren't much a menace and quite pleasant to look at.

!!Balrog Ancient Major Demons who lost their interplanar abilities in the aftermath of the Chaos War, these malevolent beings remain nonetheless terribly powerful. Gigantic, they seem to be wreathed in shadow and are wielding an long, ardent whip. Moreover, they have a variety of formidable spells.

To fight one without due preparation is like asking for an one-way ticket to the nearest graveyard. At best.

!!Athaumos Special beings, in many, many ways: indeed, athaumos' outward appearance look like a cross between a Halfling and a hedgehog, the ensemble measuring about seven feet and gifted with canines long enough to make Nosferatu green with envy.

However, their real peculiarity is being immune to… all and every kind of magic, nothing less (4) ! They appear, along the ages, to have developed a natural and incredibly-efficient thaumaturgical barrierl. On the other hand, when one lives in Xaztoclnph, Fourth Infernal Circle, without being themselves a demon, it is a relatively-useful characteristic to ensure the species' survival.

It is just a shame that athaumos didn't stay in the said circle.

!!Movin'Ol's : As flat as a maple leaf, these quite-mischievous creatures distort the surrounding spasms-times after the fashion of a donut. This peculiarity make them sort of … ambulant holes, ending into a fairly-weird and abtruse series of dimensions. As soon as they get the opportunity to, movin'ol's, because of their mean nature or simply to have fun place themselves under the bypassers' feet; they are never seen ever again.

Some movin'ol's, captured by cunning demons, see their Spasmo-Temporal Fault divert toward the gaping maw of thier masters. We can only too well think of the fate of the unfortunate who unwarily walk onto the captive movin'ol'. However, this usage has inspired many wizards, who craft after the same fashion , expensive, very-efficient, and bottomless bags.

Let's note that if two Movin'ol's happened to fall into one another, the conséquences on the Multiverse's frame would be dire. Luckily, these charming, little creatures can stand each other (5).

!!Mialithyds : Mialithyds look vaguely, from afar, and in the dark, like Men with a octopus on their heads and red, luminescent pupils. Living in the Abysses, these rather-ugly beings can learn quite easily new languages, but not speak each individually: when they try to communicate oraly, it ends up like a mix of every languages they know, or like a message from an asylum. A bit like some Dwarves, only worst.

Mialithyds are foremost telepaths, and have an unchallenged mastery of Delusion Spells. It is indeed their only means of aggression, since they are weak of body. It is difficult to fight off their telepathic (as well as antipathetic) onslaught : if they manage to assert control over your mid, they'll have dancing to exhaustion. If you're lucky.

However, if you are strong-minded enough, you can kill them fairly easily. Let's note, in that case, that the "octopus", once fried, is very tasty and very mourishing, and increases intelligence for a relatively short time.

!!Iotas : To some king of gnome do the Iota look like, vaguley greenish he is, very wrinkled he is, hunchbacked he is, and often leaning on a cane he is. Extremely old seemingly are up-to-now-met Iotas, as if no young ones there are.

Of talking, a curious fashion the Iotas have that to philosophize they use. However, not too hastily judge them, you should, because emeritus swordsmen they are, a somersulating technic using. And in matter of telekinesis, a great mastery they possess.

Attack them, a young, impetuous, and impudent warrior should not: if a Iota he could convince his teaching to pass on to him, in skill the valiant knight (6) could win. To a Iota convince of passing on his teaching, widows and orphan to protec, the young hero must pledge an oath to.

!!Djinns : The most powerful, and at the same time the rarest, creatures are decidely the Djinns. Gigantic (over fifteen feet), huge, and metamorp (their "natural" appearance reminds of an evanescent demon), they don't really fit into usual standards. Their inception is always due to one of five elements (earth, fire, water, air, and magic) and they lord over countries where their basic elements can thrive. They are spilt up between two sides, Good and Evil. The latters wreck chaos and despair everywhere they go, whereas the good ones entice happiness and crusted pie.

Djinns are divided in four castes: the most powerful among the powerful, the Marids; the deceptive and elusive Shaitans; the quick-to-anger and arrogant Efrits; and last the fiercely individualist Janns.

It's not a good idea to provoke a Djinn! Gifted with a inconceivably huge supply of thaumatons, they can level a whole city to the ground with only one strike. Once, you were one of these mystical and extraordinaire beings. Today, you are their servant. But not for long!

Type :

Good: Raman (7)

Evil : Varelse (8)


(1). See the post about "Plans" if you don't understand the term ;-) (2). So what? They too have a right to fantasize! (3). If you consider than having your heart bitten out is the worst nightmare of the said Men, Elves, etc. (4). Except for the one that makes a half-ton rock fall down right on top of them, obviously. (5). The consequence is a quite-weird, mitosis-based, reproductive habit: as soon as a movin'Ol' has "expulsed" an important enough mass, according to the relation E= mT©˜ (T being the average speed of a thaumaton, while chased on ice by a red poodle), it has enough energy to split in two. (6). Once the teaching of a Iota has been received, the said warrior inspire respect. And smell fully of the marshes from the Plane of the Secondary Gods , where the Iotas live: the inspired espect is probably to escape asphyxia. (Notes are written in the common human tongue: Iota is straining). (7). Raman : Sentient creature, able to bond with creature from other species than their own. (8). Varelse : Sentient, but asocial, being. Unable to act calm, respectful, and peaceable towards other species.